Introduction
The word "game" refers to any amusement or
pastime with some kind of rules, no matter how loosely structured.
Games are played for fun, for education, or both. They are part of
universal human experience; there is no culture that has not had
them. Evidence of board games was found in Mesopotamia and India by
archaeologists. They dated back to at least 3500 B.C. One of the
earliest known puzzle games, tangrams, originated in eighth-century
China. The nobles of this period also used playing cards, called
leaves. Active games such as hide and seek, tag, or tug of war,
using hunting-type skills, probably go back to the dawn of
civilization. Sports evolved from earlier pastimes which involved
physical intelligence and skill. Gambling or wagering games were
probably known to humanity's earliest ancestors as well.
Practically any game can be turned into a gambling game by betting
on the outcome. Many common children's games can be traced to
ancient times. As civilization allowed for more leisure time,
children and adults invented parlour or party games. With
exceptions such as drinking games or murder mystery games, parlour
games have been replaced by other types of entertainment. Any game
can experience a "craze" or fad, and return to popularity decades
or centuries later. Free-form, imaginative or "pretend" games are
usually associated with children, but are actually played by teens
and adults as well, often in secret because of the stigma attached
to fantasy by Western society. Another version of the imaginative
game is the more
Browsergames structured fantasy roleplaying game. Some types of
live-action roleplay based on historical re-enactments and certain
books or films are somewhat more accepted. Many of today's computer
and video games have their roots in military exercises and
simulators. There are online versions of many popular board games,
puzzles, and roleplaying games.